Unlike past games, monster activity is restricted to the nightmare sequences so you can freely explore the surroundings to take pictures with your camera and uncover clues about where your daughter is. These factors are also impacted during the game's exploration sequences. Eventually, you realize that these sessions have a direct impact on things, such as the monsters, the ending and the appearance of the supporting characters, making you want to replay those sequences again just to see how different things can get. Over time, the game will be interrupted with more of these short sessions, which are littered with similar-activities like coloring a picture of a house or dividing up pictures to show who is dead or who is sleeping. They start with a basic questionnaire that seems to have no impact on the game. The first major difference you'll see comes in the form of psychiatric interviews at the beginning of the game. Premise aside, the nature of the game makes the title feel much different from the initial entry in the series and the rest of the games in the franchise. Your ultimate goal is to find her, preferably alive. When you regain consciousness, you find yourself in the town of Silent Hill, and your daughter is missing. A massive snowstorm and subsequent icy roads cause you to lose control of your car and crash. You play the role of Harry Mason, author and loving father. The reimagining doesn't mean that the overall premise changed, as the story from the initial version remains here. The end result, Silent Hill: Shattered Memories, won't replace the original anytime soon, but it will stand as being an exceptionally good entry in the series to date. When it was later explained that the original wasn't getting a remake but a reimagining, players wondered why Konami and developer Climax would mess with what was obviously a good formula. When it was announced that the game was being remade for the series' 10th anniversary, gamers were thrilled at the prospect of the original getting technical improvements. The psychological horror continued in the series and has become a haven for gamers wishing to have more than just gore in their horror experiences. There were still monsters to be fought and needlessly complicated puzzles to solve, but the unnerving music and grim atmosphere made players feel like every step they took was going to be met with knife-wielding babies or faceless twitching nurses.Ĭouple that with a hero who couldn't aim right or wield a weapon properly, and you had the makings of a standout entry in the PlayStation library. Whereas horror games on the console simply brought up their scares from fighting off monsters or supernatural beings that unexpectedly popped up on-screen, Konami decided that the atmosphere should be the element that makes players feel jumpy and uneasy. Panic is born in awkwardness and confinement, sprinting is free and exciting – as scary as Mirror’s Edge.When Konami decided to introduce the gaming world to Silent Hill more than 10 years ago, it brought along a horror game that was decidedly different from what PlayStation fans had already experienced. Love it or hate it, Hill’s shambling melee bashing was a key part of forcing you to get up close and personal with its various horrors. And gone is the combat, replaced with, er, running away. Gone is the rusty Otherworld with its juddering gristle nurses, replaced with icy nightmare sequences. As it is, Climax seems to think they’re above traditional scares. This wouldn’t be a problem if there was more to Shattered Memories than this so-called adaptable horror. In one run-through you visit a bar, while in the next it’s a diner. Alas, this amounts to little more than re-skinned props and alternate endings. Allegedly, your test results shape Memories into a personal nightmare. Moral dilemmas, colouring exercises, Rorschach images – it feels adult, smart and fresh. A personality test kicks things off, with further tests book-marking the tale. No, it doesn’t hastily smash you with a lead pipe, but subjects you to psychoanalysis. Before play even begins, Shattered Memories claims to ‘play you as much as you play it’.
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